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Super Mario Bros. FDS disassembly

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So, I want to create an FDS disassembly of Super Mario Bros. It is mentioned in https://github.com/htmlcoder2023/mario- ... collection as one of the versions not included of Super Mario Bros. However, I have no clue how the file structure works, as the loads are quick (no lag frames from any gameplay videos on FDS I've seen), unlike Super Mario Bros 2J which has loads for the end of 4-4, the ending cutscene and World A. However, Super Mario Bros does not have the Lost Levels ending cutscene or Worlds A-D.

So, how does the file structure work? The way I can piece this together is like this.

SM2CHAR1: smb.chr
SM2CHAR2: ?
SM2MAIN: all game data
SM2DATA2: ?
SM2DATA3: ?
SM2DATA4: ?

Statistics: Posted by asm6hackr — Sun Dec 31, 2023 6:37 pm — Replies 3 — Views 169



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