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BG2 + BG3 interleaving

Macross - Scrambled Valkyrie: The 2nd stage in the game, in the far background layer with the clouds... I had noticed they interleaved BG2 and BG3 to get that overlapping effect (which you normally...

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Palette based on 1985 Toshiba Blackstripe

This zip contains palettes based on a Toshiba Blackstripe, model CF2005, manufactured in 1985. If I've done everything right, this should be a more accurate US consumer palette than the currently...

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Stupid question about cram writes during rendering

I am experimenting with a board design that uses a coprocessor which basically handles all game logic (yes, that is cheating), and stuffs the PPU bus to provide a dynamic (but obviously palette...

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Custom System Mix-Matching NES Bits?

I'm curious, has anyone tinkered with lifting a PPU IC and putting it on a board with a totally different architecture just for giggles? Presumably it can be driven by other CPUs, use other SRAMs,...

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Ongoing Disassembly Work

Decided to bootstrap a couple more projects since they're what is next on my plate anyway:- Zelda II (FDS): https://gitlab.com/segaloco/zel2- Super Mario Bros. 3 (FC-J):...

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MAMElicious - Home of MAME's INI Files

HiI want to present a new website:MAMElicious - Home of MAME's INI Files✓ MAME Machine Categories INI Files: shows MAME machines grouped by category and applies specific filters- Arcade- Computers-...

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About Jing Ke's New Transmission Help

This card is associated with the fuse bit ". jed" file inside the GAL16V8 chip. If any player has already read out the internal ". jed" file, we hope to provide some support and assistance for...

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Attempting to port NES games to PC for fun

I'm working on porting NES games to PC. The aim is to convert the code to C similar to this: https://github.com/MitchellSternke/SuperMarioBros-C I made a program to generate the C code. Please excuse...

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Issues with CHR dumping of famiclones's built-in multicart (mapper 176)

I made improved version of the dumping device I described here.It allows any arbitrary asm code to be send from PC to the dumper memory, which is then executed by console's CPU, results are stored...

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Bakutoshu Patton-Kun Compression Format

Just crossposting an analysis of the RLE-ish compression format used by Bakutoshu Patton-Kun for the FDS. Saw this on RHDN and took it as a nice challenge to see how my intuition has improved in the...

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