Hi everyone,
I am working on a web project and would like to add real-time generated NES SFX to it. I recently was working on a different project, one that involved porting a c++ DX7 emulator and getting that running with webassembly... Since I have that working, I thought it might not be too much work to swap out the DX7 with an NES sound chip... The difference with that obviously is, the DX7 is a synthesizer and responds to midi, so I was easily able to just send it midi packets of SYSEX data / note events to get it to generate audio, and stream the audio buffer for the DX7 emulator to the web audio api, where as I assume this will be a bit more complicated.
That is why I thought I'd ask here first-- if anyone knows of any good c/c++ projects that perhaps wrap the NES sound chip so that it's "easier" to program sounds with it?
Ideally, what would be great is if I could use some kind of VST/Audio Unit plugin where I can tinker with a GUI to create the sounds effects, and then dump the data for that, and then have my program use it to be able to send to the NES sound chip in real-time to play that audio, and stream that to the webaudi api...
I have never worked with NES audio before, so I'd love to hear whatever suggestions anyone here would have, as far as what approach you'd recommend for me to go with for this.
Thanks.
I am working on a web project and would like to add real-time generated NES SFX to it. I recently was working on a different project, one that involved porting a c++ DX7 emulator and getting that running with webassembly... Since I have that working, I thought it might not be too much work to swap out the DX7 with an NES sound chip... The difference with that obviously is, the DX7 is a synthesizer and responds to midi, so I was easily able to just send it midi packets of SYSEX data / note events to get it to generate audio, and stream the audio buffer for the DX7 emulator to the web audio api, where as I assume this will be a bit more complicated.
That is why I thought I'd ask here first-- if anyone knows of any good c/c++ projects that perhaps wrap the NES sound chip so that it's "easier" to program sounds with it?
Ideally, what would be great is if I could use some kind of VST/Audio Unit plugin where I can tinker with a GUI to create the sounds effects, and then dump the data for that, and then have my program use it to be able to send to the NES sound chip in real-time to play that audio, and stream that to the webaudi api...
I have never worked with NES audio before, so I'd love to hear whatever suggestions anyone here would have, as far as what approach you'd recommend for me to go with for this.
Thanks.
Statistics: Posted by patrick99e99 — Fri May 31, 2024 8:10 pm — Replies 0 — Views 4