To create a disassembly of an FDS or NES game, you would have two choices.
To reverse engineer:
You would need to get any available information about the game. Glitches, unused objects, data, tiles etc. It would be annoying to do but it would be cost-effective. For CHR, you could use https://github.com/jehna/img2chr.
To ROM dump and comment disassembled code:
You would need to buy a copy of the game in question and buy a ROM dumper. Then, you would need to dump the ROM and disassemble it. After that, the disassembled code would need to be readable with comments that would help viewers understand what the code does. The code from the disassembler is not able to be understood by anyone, which is why the readability step is there.
To reverse engineer:
You would need to get any available information about the game. Glitches, unused objects, data, tiles etc. It would be annoying to do but it would be cost-effective. For CHR, you could use https://github.com/jehna/img2chr.
To ROM dump and comment disassembled code:
You would need to buy a copy of the game in question and buy a ROM dumper. Then, you would need to dump the ROM and disassemble it. After that, the disassembled code would need to be readable with comments that would help viewers understand what the code does. The code from the disassembler is not able to be understood by anyone, which is why the readability step is there.
Statistics: Posted by asm6hackr — Wed Jan 03, 2024 5:44 pm — Replies 3 — Views 143