I was just looking at some PC-88 images that only use 8 colours or less and still manage to look lovely:
And I started thinking that maybe this would be an interesting way to allow the SNES to do some really nice full-screen animation at 12-24 fps (standard animation is 24fps, but many animations are actually just 12fps to save time and money), but only if there was some way to mix the 2bpp tile colors, possibly sometimes using multiple 2bpp layers overlaid on some tiles when necessary, the backdrop colour, plus copious dithering like these PC-88 games do for as many real and faked colours per tile as possible while taking up much less VRAM and DMA time than if trying to do so with the SNES' standard 4bpp tiles or even 8bpp tiles.
If it could even just get those same eight colours from the PC-88 per tile, I imagine some really nice full-screen animation could be done with that, and surely something that would at least work very well for that bold anime look.
Any thoughts on that?
Edit: Also, I just quickly blurred one of the images above to see what this kind of approach may roughly look like on a CRT, and, if that's even close to how the colour might blur on an actual CRT, I expect it could look really good on the real thing:
And I started thinking that maybe this would be an interesting way to allow the SNES to do some really nice full-screen animation at 12-24 fps (standard animation is 24fps, but many animations are actually just 12fps to save time and money), but only if there was some way to mix the 2bpp tile colors, possibly sometimes using multiple 2bpp layers overlaid on some tiles when necessary, the backdrop colour, plus copious dithering like these PC-88 games do for as many real and faked colours per tile as possible while taking up much less VRAM and DMA time than if trying to do so with the SNES' standard 4bpp tiles or even 8bpp tiles.
If it could even just get those same eight colours from the PC-88 per tile, I imagine some really nice full-screen animation could be done with that, and surely something that would at least work very well for that bold anime look.
Any thoughts on that?
Edit: Also, I just quickly blurred one of the images above to see what this kind of approach may roughly look like on a CRT, and, if that's even close to how the colour might blur on an actual CRT, I expect it could look really good on the real thing:
Statistics: Posted by SNES AYE — Fri Jul 12, 2024 3:59 am — Replies 5 — Views 92