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Enemy Logic

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Hi

Im developing now for some time a game.

Now for the players enemies I wanto to improve the intelligence without eating to much code. Maybe you have some tipps.

My parameter for now is:
- Its a zombie on a graveyeard or a room.
- The logic actually is, if he sees the player at a certain distance then he walks towards the player (left / right / down).
- When the zombie is doing nothing then he waits change to left or right.

For me its missing something.
Any suggestion?

Statistics: Posted by unbis — Mon Sep 09, 2024 1:13 am — Replies 1 — Views 112



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