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Mapper Availability for Physical Production

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Hi,
I think I'd consider myself a beginner in NES development still (maybe almost intermediate), so I was considering posting this in the beginner forum. However, it is a straightforward question about hardware production, so I figured I would post here.

As I dive more into developing games that utilize mappers, my brain won't shut up about the possibility of physically producing the games. So, I must ask the question: If I develop a game that utilizes the MMC1, MMC3, or MMC5, is it feasible to produce physical copies of these games? Are these chips available to be used in modern homebrew fulfillment? If no, are there any mappers that are more readily available that I should turn my focus to?

I realize that official mappers are obviously not readily available, but I figure that people may have cloned them... made an FPGA for it, or something, (I don't know how FPGAs really work, but that seems like a good use-case to me).

Also, if there is a good resource that covers the subject I'd love a link.
Thanks, everyone.

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Update: Apparently I asked this exact question a year and a few months ago. Haha. I had a big gap between learning periods. 😅
See here: viewtopic.php?p=287954

Instead I will update this question to:

What is the current state of FPGA MMC5 clones?
A commenter said that an option was: "The discrete logic mappers. These are easy to make, easy to define, and the simpler ones are reasonable prices." I'm not sure what this is referring to, as they differentiate them from FPGA clone and clone mappers. I'd love a link to details applicable here.

Statistics: Posted by ArcadeLink — Wed Sep 11, 2024 2:08 pm — Replies 0 — Views 40



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