Alongside my main SNES platformer project, I've been working on a side project for the Game Boy Color, involving my character Maffi going into randomly generated mazes in cyberspace and guiding lost critters to the exist while defending herself from enemies.
This project started out with me wanting to make a cool 32K game (because I liked how Catskull Electronics made it very cheap and easy to order a cart of an arbitrary 32K ROM), but I wanted something that would have a lot of replay value that would still fit in 32K, so I thought I'd go for randomly generated mazes so it could be different every time. At some point I decided I didn't want to limit myself to just 32K anymore (partially because Catskull Electronics shut down, and partially because I wanted to be able to make the game as fancy as I like without having to worry about space) but kept the randomly generated maze thing.
The objective is to step on the tiles that have an icon of a bunny-like critter on them, which will make them appear and follow behind you, and you then need to step on the exit to guide them into it. Once you get all of the critters into the exit, you can step through it as well. You can attack by pressing the A button, which uses up paint. Paint is a limited resource but it refills itself when you're not using it, and it will refill instantly when you step on a star tile. You can also hold the A button while moving to roll a paintbrush across the ground. Enemies can't spawn on painted tiles, so as you paint the level it makes it gradually safer; in the future I plan to make it do more things.
So yeah it's a weird combination of Splatoon and Sonic 3D Blast? That's probably interesting to see on the Game Boy.
This game supports the original Game Boy, and has Super Game Boy enhancements, though I haven't drawn a border yet. I feel like there's potential to use different colors on SGB to make the screen a little bit more colorful feeling than those game usually do, and this is on display here with a white/red/blue/black palette.
It's open source like anything else I work on when I have any say in it, and it'll be a free download when it's done. I'm not planning on making carts.
Let me know what you think! You can press Select to skip a level in this demo build.
This project started out with me wanting to make a cool 32K game (because I liked how Catskull Electronics made it very cheap and easy to order a cart of an arbitrary 32K ROM), but I wanted something that would have a lot of replay value that would still fit in 32K, so I thought I'd go for randomly generated mazes so it could be different every time. At some point I decided I didn't want to limit myself to just 32K anymore (partially because Catskull Electronics shut down, and partially because I wanted to be able to make the game as fancy as I like without having to worry about space) but kept the randomly generated maze thing.
The objective is to step on the tiles that have an icon of a bunny-like critter on them, which will make them appear and follow behind you, and you then need to step on the exit to guide them into it. Once you get all of the critters into the exit, you can step through it as well. You can attack by pressing the A button, which uses up paint. Paint is a limited resource but it refills itself when you're not using it, and it will refill instantly when you step on a star tile. You can also hold the A button while moving to roll a paintbrush across the ground. Enemies can't spawn on painted tiles, so as you paint the level it makes it gradually safer; in the future I plan to make it do more things.
So yeah it's a weird combination of Splatoon and Sonic 3D Blast? That's probably interesting to see on the Game Boy.
This game supports the original Game Boy, and has Super Game Boy enhancements, though I haven't drawn a border yet. I feel like there's potential to use different colors on SGB to make the screen a little bit more colorful feeling than those game usually do, and this is on display here with a white/red/blue/black palette.
It's open source like anything else I work on when I have any say in it, and it'll be a free download when it's done. I'm not planning on making carts.
Let me know what you think! You can press Select to skip a level in this demo build.
Statistics: Posted by NovaSquirrel — Sat Oct 19, 2024 4:19 pm — Replies 0 — Views 37