I have been posting questions for some time here, but haven't shown a single screenshot or a line of code from my emulator for years.
Maybe because it has always been a toy for my free time, being developed every now-and-then.
Here are some actual screenshots:
![Image]()
The code isn't exactly very beautiful for now, nor very efficient (everything runs all the time in parallel cycle-by cycle). Most supported games are playable, but some games still have glitches or hangs (with SMB and 720 degrees, occasionally the CPU is jumping SOMEWHERE out of the ROM), despite passing all the CPU instruction / dummy readwrite / exec space / instr_misc tests.
It has no GUI for now, apart from the ROM file selection, and I'm planning to beautifuy and rearrange the code a little and to use some popular SDL gui to make a debbuger (otherwise, fixing most problems will be a little like shooting in the air) and most importantly, add a a savegame/loadgame feature, before I make a repo with the source and builds.
Maybe because it has always been a toy for my free time, being developed every now-and-then.
Here are some actual screenshots:

The code isn't exactly very beautiful for now, nor very efficient (everything runs all the time in parallel cycle-by cycle). Most supported games are playable, but some games still have glitches or hangs (with SMB and 720 degrees, occasionally the CPU is jumping SOMEWHERE out of the ROM), despite passing all the CPU instruction / dummy readwrite / exec space / instr_misc tests.
It has no GUI for now, apart from the ROM file selection, and I'm planning to beautifuy and rearrange the code a little and to use some popular SDL gui to make a debbuger (otherwise, fixing most problems will be a little like shooting in the air) and most importantly, add a a savegame/loadgame feature, before I make a repo with the source and builds.
Statistics: Posted by EvtimDjerekarov — Thu Nov 14, 2024 6:29 am — Replies 1 — Views 107