Have any commercial games been analyzed and determined to either be assembly spit out by a code generator, or even more unlikely, incorporate some sort of scripting interface internally?
Dragon Quest's audio engine is almost like scripting but it's still binary encoded. The interface has a rudimentary jump and return concept that is used for changing flow in tracks, but I'm not sure if I would count this as a true scripting mechanism since it's not ASCII text. Currently I have no inkling one way or another whether the songs were encoded by hand or original data might have looked more like an assembler or script routine, but the pattern does suggest a higher level structure being encoded in a binary format, not unlike assembly itself being assembled to machine code.
Dragon Quest's audio engine is almost like scripting but it's still binary encoded. The interface has a rudimentary jump and return concept that is used for changing flow in tracks, but I'm not sure if I would count this as a true scripting mechanism since it's not ASCII text. Currently I have no inkling one way or another whether the songs were encoded by hand or original data might have looked more like an assembler or script routine, but the pattern does suggest a higher level structure being encoded in a binary format, not unlike assembly itself being assembled to machine code.
Statistics: Posted by segaloco — Fri Nov 22, 2024 11:37 am — Replies 6 — Views 257