I was thinking about making a 3d dungeon crawler, and I was thinking about how many "perspectives" I need.
So, I'm thinking you can see 1 tile off to each side, and up to 2 tiles in front, so if it's a 3x3 where 0 is open and 1 is solid, there would 2 to the 9th permutations (512), but of course you have to be standing in open space, so that gets rid of half, and then there are lots of instances where you can eliminate other perspectives because there is a wall in front of you etc., so I was just wondering if anyone has ever worked how many viewpoints you need (ignoring the case of doors).
Also sorry for the terrible run-on sentence...
So, I'm thinking you can see 1 tile off to each side, and up to 2 tiles in front, so if it's a 3x3 where 0 is open and 1 is solid, there would 2 to the 9th permutations (512), but of course you have to be standing in open space, so that gets rid of half, and then there are lots of instances where you can eliminate other perspectives because there is a wall in front of you etc., so I was just wondering if anyone has ever worked how many viewpoints you need (ignoring the case of doors).
Also sorry for the terrible run-on sentence...
Statistics: Posted by JonnyManjiro — Mon Dec 09, 2024 9:16 pm — Replies 0 — Views 46