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Back to white screen on opentendo build

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Hi All,

Was really hoping I could crack this one but hitting a dead end. With some help here a few years back I got my opentendo build up and running, more or less. Finally getting around to try and finish it up, but I seem to have gone backwards.

The initial problems I had seemed around getting an OK clock signal going, which with some variation in parts the board fired up at least.

Coming back to the project now, I had no luck at power on, but I saw the spec of a resistor and capacitor around that area changed, so I thought right lets get back on spec.

After alot of fiddling, I have what I think is a good clock signal, and what I think might be OK on M2 and CPUCLK. RST is also staying high.

From the clock crystal itself:
DS1Z_QuickPrint3.png
Then from M2 on the CPU:
DS1Z_QuickPrint5.png
And CPUCLK:
DS1Z_QuickPrint6.png
RST staying high:
DS1Z_QuickPrint4.png
I'm not sure, if M2 should look like that, or perhaps the problem is already there.

But assuming that's OK, I was then wondering if its something with the CIC workaround. The "How to fix a NES mainboard without 10NES lockout chip?" had alot of info on this, so I thought I'd switch from redherrings NullCIC which I had before, to the design on there (as running out of ideas really..)

Looking at the 1Mohm resistor going to 74HCU04, I get this at power on:
DS1Z_QuickPrint7.png
I thought that might repeat when I touch RST to ground, but it doesnt seem to, I don't know if that's related. The screen output does glitch to black and then back to this white after doing that though.

Here's current state of the board:
board_view.jpg
And output:
screen_view.jpg
And that's where I'm a bit stuck. I've got various spare parts if maybe I've fried something along the way.. only thing I don't have is any other game cartridge.


Any thoughts on where the problem might lie / other bits to test would be much appreciated!!

Statistics: Posted by vinnieb — Mon Feb 03, 2025 4:45 am — Replies 1 — Views 108



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