Sonic CD V0.02 (Yuusei) Disassembly
Dusted off an old project and finally got it kicked back into gear:https://gitlab.com/segaloco/scd-disasmIn some ways this is poetic, disassembling Sonic CD (albeit the 510 beta) was the first...
View ArticleGba flashcart in ds console
Hi,Wondering what is is required in order to have a gba flashcart working in a DS console?Simply wondering why this cartridge is not working in other console....
View ArticleNew NES game for metroidvania jam - Cursed Village
Hi everybody, I have created a new small game for NES in assembly for the metroidvania jam. If you want to take a look you can find it here: https://kamaleon70.itch.io/cursed-villageIt is a small game...
View ArticleAlien Cat 2 (NES)
Hello friends!I want to tell you about one more of our projects. This is a puzzle game where you have to guide several cats through an obstacle course at the same time. The main goal in the game is to...
View ArticleI can't to draw background correct!
I work on my program name is RetroSpriteEditor and encounter with the problem. Here is a background tileset.I export to CHR file. And as you can see the file has a data by offset 0x1000.In setup...
View ArticleDJBOY Famiclone from 1990 with 22 games built in
Statistics: Posted by hacksquad — Sat Dec 16, 2023 12:20 am — Replies 0 — Views 338
View Articlerelease RetroSpriteEditor 0.2.6
Thanks for coming to this topic. I make the editor for NES. How one add to this page https://www.nesdev.org/wiki/Tools#Tile_(CHR)_editors ?Now, in that Editor possible to draw with pencil, export to...
View ArticleDiscrete mapper #069 (Honoo no Toukyuuji: Dodge Danpei)
Finally got better quality pics of one of the most wanted cartridges I were looking (Honoo no Toukyuuji: Dodge Danpei)It turns out to be a full discrete replica of mapper #069 (at least at the level...
View ArticleAnybody know why the Neo Geo uses 2 different kinds of ADPCM?
Does anybody know why Yamaha decided to use 2 slightly different ADPCM formats for the YM2610 in the NeoGeo? 6 ADPCM-A channels and 1 ADPCM-B channel. I used to think that the only difference was that...
View ArticleI made a program to generate easing coordinates tables
It can:Generate tables by selected easing, multiplier, addend, top and bottom overflow limits.Print them with desired formatters (optionally separately set up for first and last cellsShow graph of the...
View ArticleLegend Of Zelda - Link's Curse
Explore Hyrule as a Molblin returning to his homeland... Legend of Zelda - Link's Curse.nesStatistics: Posted by t1lt — Sat Dec 23, 2023 6:44 pm — Replies 0 — Views 68
View ArticleSuper Famicom w/ 50/60hz switch, Black & White on 50hz
Hi all,Following the mmmonkey.co.uk guide for adding a switch to my Famicom for region modding, i've installed 2 switches in the back of my system for 60/50hz and enable/disable of the region lockout...
View ArticleHow does a mapper know when to change the banks?
Haven't been here in a while, glad this resource is still alive. I've been wondering about how memory mappers get their signal to swap from one bank to another? Does the cpu code actually address...
View ArticleNES-001 graphical issues
Hello world! I'm a noob, so sorry if it's a dumb question, or if I've started a topic in the wrong category. Recently I bought myself a frontloader. It had a flashing red light, so I opened it and...
View ArticleIs correct that select coordinates for DMA?
And again I'm worked on my application RetroSpriteEditor. I have implemented the mode 8x16. But as you can see in the picture, for select first tile, I should write 2-th number to dma.I have heard...
View ArticleBrand new NukeYKT's low-level Yamaha FM-chips emulators
Hi guys. I have important info, i guess it will be useful for retro-community.NukeYKT (https://github.com/nukeykt) has made ultra low level (transistor-level) emulators based on real chips die-shots,...
View ArticleImplementing Conditional Sprite Flickering on the NES
Hello everyone,I'm working on a NES vertical shooter and I'm facing a specific challenge related to sprite management. I'm hoping to get some advice from the community.I'm trying to implement...
View ArticleReviving a VT100 CRT
Received a board for a VT100 I've been tinkering on in the mail and have shifted my attention to that poor thing for a little while. Unfortunately it has gotten me precisely one step further.The...
View ArticleFamiclone with strange behavior
I have a famiclone called RGB-FC bought on Aliexpress, this famiclone uses an original CPU (RP2A03G) and a PPU RGB FPGA with video output in RGBs and works with a 5V via a USB-C input...
View ArticleMultiple DMA requests leading to CGRAM corruption
Hi, I thought I'd try my hand at writing a SNES ROM (using ca65). I was able to clear WRAM using two DMA requests, and it appears to work right. Then I started on sending another one to clear CGRAM...
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