Incorrect drawing sprite in my Emulator
I'm writing a NES emulator. I'm in trouble. I don't understand why the sprite is draw incorrect. Maybe need special condition for drawing sprites. I handle flip horizontally drawing and you may look...
View ArticleSpartan X 2 Problem
Hello a have problem can anyone fix this nsf problem so that all songs play as they shouldI mean Triangle and Noise because they don't play as they should Screenrecorder-2025-02-08-20-12-59-4.mp4...
View ArticleQuestion about opaque black HUD background
https://youtu.be/vIJDenr9OtI?list=PLgzz ... 29F&t=1591With the beat 'em up game shown above, is the opaque black background of the HUD affording the SNES more time to transfer player and enemy...
View ArticlePossible to stretch 512x224 to fit?
Is there a way on any emulators, clone systems, or even TV sets to horizontally stretch out and scale a SNES game running in 512x224 to fit the dimension of a modern 16:9 screen, having drawn the art...
View ArticleShould I use C or Assembly for NES programming?
Hi there. I wanna learn making NES games but I'm not sure which language to use.I already know programming and am somewhat comfortable writing C, I can't say the same for Assembly. I know that cc65...
View ArticleNametables issue
I have a problem. I have this code, that outputs nametable 0 (2), but instead shows nametable 1 (3) with a vertical offset.Using WLA-DX.I first compile into test.o, then link to test.rom, and finally...
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