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My SNES SDK

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Hello,

I present my SNES SDK.
Even though my SDK seems to attract interest, I know that probably no one will use it unless I release games with it.

The reason is that I don't use C, but a language that I created.
And not because I don't know C well or don't like this language.
But that I know these possibilities and these limits.

One of the reasons is summarized quite well here:
https://queue.acm.org/detail.cfm?id=3212479

And we can conclude that the 65816 is a very bad clone of the PDP-11 ;)

For the moment I have created a sprite engine and multi-scroll management for background 1 and 2.

My multi scroll BG 1&2 only takes 8% CPU
My sprite engine which can manage 16 sprites (and 64 hardware sprites) only takes 15% of CPU, it manages x-clipping and animation.
I plan to join the Y-order.

https://www.youtube.com/watch?v=FKB0MT-YquA
https://www.youtube.com/watch?v=muLUbxY5Tdg

So I will orient my SDK for the use I make of it (since I am the only user), therefore for shoot / run and gun / and RPG games.

https://github.com/Kannagi/SNDK

Statistics: Posted by Kannagi — Sat Mar 30, 2024 2:45 pm — Replies 0 — Views 65



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