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[Solved] Can anyone with SPC700 experience tell me why my SPC loader doesn't...

I've been reading up on the SPC700 and I have a pretty good understanding of how it works. So now I've attempted to create an SPC player but I can't get it to make any sound.I've followed this example...

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SMB - 128 Lives Display Fix?

Here is the trouble I am having trying to make this Super Mario All-Stars-related fix work for the NES Super Mario Bros.This is the code in question:Code: ;$00 - for storing hundreds digits;$01 - for...

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Cool special effrects of FFVI - how are they made?

The special effects in FFVI are some of the coolest from that era.I especially like the amorphous effect (for lack of a better term) like Banish/X-Zone:https://youtube.com/clip/Ugkxxj4MDjODd- ......

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Function pointer using cc65 ?

Hello everyone,Has anyone managed to get function pointers working using C on CC65 ? Is it actually possible ?If so do you have an example ?Thank you.Statistics: Posted by dttdndn — Mon Mar 18, 2024...

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ELI5: What can the NES HUB do?

Beyond the stated uses in the article, what sort of things do you imagine or expect the NES HUB to be able to do? I see someone in the X/Twitter thread asking about support for a disk expansion system...

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Wiki: 6502 assembly optimisations - possible mistake

Hi, first post here.I have noticed what could be an error in this section of the wiki: https://www.nesdev.org/wiki/6502_assemb ... th_ADC/SBC.The part that reads:When it is known that carry is clear,...

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Vs. System Palette Implementation?

So I've worked Vs. SMB into my SMB meta-disassembly and currently am just defining the alternate palette stuff with the same palette constants I'm using for the 2C02. However, these are completely...

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Forbidden Four: Space Bounty

Quite a while back I got interested in multicarts and came across Forbidden Four by tepples. I decided to give it a shot and modify it to work with Metroid, bundling along with it Space Invaders,...

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Buggy background rendering

I am writing a NES emulator in Rust programming language. CPU is fully complete - the emulator passes the kevtris nestest ROM.However, I have some trouble emulating the PPU. I am stuck at some strange...

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Family BASIC on the FDS, from the 80's

If you're going to make a Disk Operating System for the FDS, you might as well port Family BASIC to it. Backwards compatibility with user programs on tape would have been a consideration if it was...

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Vortex

Could the game Vortex be altered, having the Super FX chip changed from GSU-1 to GSU-2?I could not find information about it anywhere and it may be a silly question (sorry about it). I also know that...

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Super NES Programming - Loading SPC700 programs

I would like to load an SPC file using the code from this site:https://en.wikibooks.org/wiki/Super_NES ... 0_programsThe compiled code (WLA-65816) does not work, black screen and nothing else.Anyone...

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Help with 2-byte indexing lookup table

Hello,I am going through some code from the "Nerdy Nights" tutorial. In it there is a piece of code that I am having trouble understanding, which uses a 2 byte lookup table for indexing.Here is part...

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MMC5 Hacking binge, found a few things.

I took a long break from this place. We just had a big snowstorm here, and in preparation, I made a new test setup that allows me to run an MMC5A in an NES with easily reprogrammable ROM and easily...

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Using sim65 To Test ASM

Figured I'd make an informational post since I had to piece this together from documentation and just some plain old experimentation. Sim65 is the 6502 simulator packaged with the cc65 development...

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Please help with error Burn-in test CG RAM error SNES

Hello, can someone guide me with this error? I have passed the Burn-in test and I get CG RAM error. I don't know what I should do or replace to fix it because I don't know what it refers to....

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My SNES SDK

Hello,I present my SNES SDK.Even though my SDK seems to attract interest, I know that probably no one will use it unless I release games with it.The reason is that I don't use C, but a language that I...

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How to wait for "sprite 0 clear" state in MMC5 without using sprite 0?

Hello! MMC5 has a "Scanline IRQ Status ($5204, read/write)" register, whose reading is defined as:Code: 7 bit 0---- ----SVxx xxxx MMC5A default power-on value = $00|||+-------- "In Frame"...

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Voltage converter questions regarding the NES

I live in Germany, but I use an NTSC NES and an NTSC CRT TV for gaming. No modded NES, no multi-region TV. I'm talking about an actual American NES and an American TV, both bought at eBay directly...

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Is it possible to run a game without SIC?

I bought a batch of Super Nintendo cartridge PCBs from a street seller. One of PCBs came without SIC chip.My Super Nintendo is unlocked, so I can play pirate games on it. Despite this, the board...

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