As I understand it, HuCard data lines in TurboGrafx-16 (export version) are bit-reversed compared to the PC Engine (Japan version). How do developers and publishers usually compensate for this?
- Selling cards for PC Engine and expecting TurboGrafx-16 users to use some purple converter that unswaps the data lines
- Selling separate SKUs for the two regions
- Selling one card that includes some circuit on the board to unswap the data lines
- Selling one card with double the memory and two copies of the game, one bit-reversed and the other, distinguished by whether the reset vector was bit-reversed
- Running most of the game from the 8K work RAM and bit-reversing code and data as it is read from ROM
- Doing physical releases only on CD-ROM² or Super CD-ROM²
- Not selling physical copies of new PCE games at all, instead relying on sales of downloads to users of Mesen and Turbo EverDrive
- Something I hadn't thought of
Statistics: Posted by tepples — Tue May 14, 2024 5:05 pm — Replies 1 — Views 109