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Handling PCE and TG-16 bit order in a physical release

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As I understand it, HuCard data lines in TurboGrafx-16 (export version) are bit-reversed compared to the PC Engine (Japan version). How do developers and publishers usually compensate for this?
  1. Selling cards for PC Engine and expecting TurboGrafx-16 users to use some purple converter that unswaps the data lines
  2. Selling separate SKUs for the two regions
  3. Selling one card that includes some circuit on the board to unswap the data lines
  4. Selling one card with double the memory and two copies of the game, one bit-reversed and the other, distinguished by whether the reset vector was bit-reversed
  5. Running most of the game from the 8K work RAM and bit-reversing code and data as it is read from ROM
  6. Doing physical releases only on CD-ROM² or Super CD-ROM²
  7. Not selling physical copies of new PCE games at all, instead relying on sales of downloads to users of Mesen and Turbo EverDrive
  8. Something I hadn't thought of

Statistics: Posted by tepples — Tue May 14, 2024 5:05 pm — Replies 1 — Views 109



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