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How are these different effects being shown together?

https://youtu.be/S-gshtiUD80?t=300 (should start at the 5:00 mark)

Can someone tell me how the game above is showing a semi-transparent blue map at the same time as the varying-sized white "glow" around the player that illuminates parts of the surrounding area and masks off enemies outside its range plus the semi-transparent grey text boxes too?

I'm especially interested in the moments where the white "glow" effect overlaps the semi-transparent blue map and semi-transparent grey text box, as I always thought it wasn't possible to have two effects like this overlapping on SNES due to how I've understood colour math works.

Statistics: Posted by SNES AYE — Sat Aug 03, 2024 1:15 pm — Replies 5 — Views 181



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