I am trying to hide the top 16-pixels in my engine.
My vblank code is very predictable in how many cycles it uses, so after vblank is finished, I was considering attempting to bleed CPUcycles with some deterministically timed housekeeping tasks until I reach a point where I can enable the PPU rendering.
I know the PPU has a lot of quirks about its operation, so would this even be feasible?
My vblank code is very predictable in how many cycles it uses, so after vblank is finished, I was considering attempting to bleed CPUcycles with some deterministically timed housekeeping tasks until I reach a point where I can enable the PPU rendering.
I know the PPU has a lot of quirks about its operation, so would this even be feasible?
Statistics: Posted by spaceharrier — Wed Nov 06, 2024 8:11 am — Replies 5 — Views 208