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What SNES game uses the SNES abilities the most?

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What would you say, which SNES game uses all those SNES-specific abilities (mode 7, multiple bg layers, transparency etc.) the most and in the most impressive ways?

However, there's one restriction: I'm asking for the most impressive games on the SNES that still look like SNES games. I'm explicitly excluding games that push the limits in a way that you wouldn't have deemed possible on the SNES at all, like "Donkey Kong Country", "Doom" or "Star Fox".
So, my aim is: "Yes, that's exactly what I would have imagined a peak SNES game", but not: "I can't believe this is an SNES game. Are you sure this isn't a 32 bit console?"
The game should be most impressive, but still breath that typical SNES DNA. "Donkey Kong Country" uses tricks to make it look beyond the SNES.

Also, this should be be self-evident, but let me say it anyway: When I say "uses the abilities the most", of course I'm talking about games that combine a good bunch of special abilities.
"F-Zero" might look impressive, but all in all, it uses only one special ability in only one way: Mode 7 for race tracks.
While "Super Mario World" and "Super Castlevania IV" use several tricks: Mode 7 for a rotating room, mode 7 for growing and shrinking bosses, multiple layers for walking behind the background, transparency effects for ghosts, light overlay effects, that blocky pixel effect for scene transitions etc.

So, yeah, I'm asking for the games that combine the stuff the most. Which games use "every trick in the book", so to say? Not just name dropping random games like "Super Punch-Out" because the main character uses the transparency effect.

Statistics: Posted by DRW — Fri Nov 15, 2024 6:23 pm — Replies 3 — Views 100



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