First of all, I would like to make my point, which I strongly disagree with.
In general, SRAM can be replaced if it is only used for low frequency saving, and is only written after manually opening the save menu.
However, many games do not only use SRAM as a record, but also as work ram, and some of them are so frequent that they need to be rewritten every frame. At this frequency, FRAM quickly reaches the write limit and loses its memory retention function. (e.g. mapper #198, mapper #176)
The same applies to SFC/SNES games, such as Clock Tower.
Why do some homebrew cart authors insist that FRAM is better than SRAM? And do you guys actually like to use FRAM, too? Because many people among of us couldn't solve the problem of SRAM with battery long-term storage, they couldn't achieve static low power consumption, they had to choose FRAM.
Quite simply, if FRAM can completely replace SRAM, why do almost all computer motherboard manufacturers need to use battery circuitry to keep the CMOS setting?
In general, SRAM can be replaced if it is only used for low frequency saving, and is only written after manually opening the save menu.
However, many games do not only use SRAM as a record, but also as work ram, and some of them are so frequent that they need to be rewritten every frame. At this frequency, FRAM quickly reaches the write limit and loses its memory retention function. (e.g. mapper #198, mapper #176)
The same applies to SFC/SNES games, such as Clock Tower.
Why do some homebrew cart authors insist that FRAM is better than SRAM? And do you guys actually like to use FRAM, too? Because many people among of us couldn't solve the problem of SRAM with battery long-term storage, they couldn't achieve static low power consumption, they had to choose FRAM.
Quite simply, if FRAM can completely replace SRAM, why do almost all computer motherboard manufacturers need to use battery circuitry to keep the CMOS setting?
Statistics: Posted by aquasnake — Mon Nov 18, 2024 1:28 am — Replies 1 — Views 24