Hey, NewB question about chr rom.
I do have a .rom file containing my sprite and background tiles, data. It was 8kb.
Today I switched to a 16kb .rom file (created using yy-chr.net ).
So far so good. So i changed my cfg a bit and put $4000 for size instead of $2000:
ROM2: file = %O, start = $0000, size = $4000, fill = yes;
im using cc65 compiler btw
Seee attached rom, with mesen, or w/e , in TILE VIEWER , I know its in there, you can see my new sprites tiles !
My question. How do I actually access it ! DO I need a specialised mapper ?
Common NameAddressBitsTypeNotes
PPUCTRL$2000VPHB SINNWNMI enable (V), PPU master/slave (P), sprite height (H), background tile select (B), sprite tile select (S), increment mode (I), nametable select / X and Y scroll bit 8 (NN)
do I need to use $2000 bit 3? i dont think so, it just change the sprite tiles to $0000 to $1000, vice versa. So How Can I actually use the tiles at $2000 and $3000 !
Im not sure sure what to tire, tired of reading lol. help !
I do have a .rom file containing my sprite and background tiles, data. It was 8kb.
Today I switched to a 16kb .rom file (created using yy-chr.net ).
So far so good. So i changed my cfg a bit and put $4000 for size instead of $2000:
ROM2: file = %O, start = $0000, size = $4000, fill = yes;
im using cc65 compiler btw
Seee attached rom, with mesen, or w/e , in TILE VIEWER , I know its in there, you can see my new sprites tiles !
My question. How do I actually access it ! DO I need a specialised mapper ?
Common NameAddressBitsTypeNotes
PPUCTRL$2000VPHB SINNWNMI enable (V), PPU master/slave (P), sprite height (H), background tile select (B), sprite tile select (S), increment mode (I), nametable select / X and Y scroll bit 8 (NN)
do I need to use $2000 bit 3? i dont think so, it just change the sprite tiles to $0000 to $1000, vice versa. So How Can I actually use the tiles at $2000 and $3000 !
Im not sure sure what to tire, tired of reading lol. help !
Statistics: Posted by v.depatie — Thu Dec 26, 2024 5:50 pm — Replies 4 — Views 172