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Scanlines and ppu

Hi, Trying to find a simple way to track scanlines, so I can JSR something every scanline! Is there a way to IRQ easly using the ppu ? Any ideas?I need to do that without interfering with my music....

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Thoughts on Reuse of Disassembled Code?

So a matter that is starting to take more shape in my disassembly projects now is identification of common subroutines between different Nintendo codebases, for instance the PPU display list handling...

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Remove max-height from ".codebox code" in content.css?

This is a coding forum, it really makes no sense to have a maximum height for "code" boxes.From "content.css": (max-height property)Code: .codebox code {overflow: auto;display: block;height:...

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How did we learn SPC700 and Super FX mnemonics?

In this post, Pokun appears to claim that the owner of patents and/or integrated circuit design rights in a processor has the privilege to set the assembly language syntax that programmers ought to...

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About attribute for MMC5 ExRam ex1 mode.

I want to translate a game called Super Chinese 3 into Chinese.It was originally using Mapper 1. I planned to use the ExRam ex1 feature of MMC5 because the game is originally ChrRom and it is...

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Intelligent Systems History?

So in doing some research on early development groups producing code for the Famicom, I've been accumulating a list of the different shops involved. An eventual goal is to step through some of these...

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ZebraNES [C#]

Hello dear fellows,I'm working on my own NES emulator for a few weeks. Using my own knowledge and ChatGPT, I feel like I'm the first one using this way to make an emulator.Written in C#, it already...

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Hearders, mappers , not to sure.

Hey, NewB question about chr rom.I do have a .rom file containing my sprite and background tiles, data. It was 8kb.Today I switched to a 16kb .rom file (created using yy-chr.net ).So far so good. So i...

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collsion of sprite 0 into IRQ based on scanline

How can the collision of sprite 0 be changed to IRQ based on scanline (MMC5)?Statistics: Posted by zerooneos — Fri Dec 27, 2024 2:15 am — Replies 0 — Views 46

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wla-dx, strings and labels

Hi, I'm new here!I'm working on Advent Of Code on the SNES (I considered posting in the SNES board, but only the NES board had a newbie corner, and my question isn't SNES specific). I've built a font,...

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Headers, mappers , not to sure.

Hey, NewB question about chr rom.I do have a .rom file containing my sprite and background tiles, data. It was 8kb.Today I switched to a 16kb .rom file (created using yy-chr.net ).So far so good. So i...

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Helpful Manpages

Just starting a thread to share general manpages as I put them together. I've been working more and more towards my bare minimum viable system not requiring a browser, PDF viewing capabilities, etc....

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Paleta PPU Real Hardware

Hello, I have a question, how to check the Color Palette in the PPU chip that my Famiclon Video Game System HDMI Console has, because from what I see, the color palette has very sharp colors. Is there...

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Synchronizing to NMI sans cartridge

I've been working on a technique to make NMIs usable for cartless programs, and I've been told that it would be a good idea to make a forum post for posterity.The crux of the technique lies with the...

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Headers, mappers , now working CHR RAM GRAPHICS :D need help still

Hey, NewB question about chr rom.I do have a .rom file containing my sprite and background tiles, data. It was 8kb.Today I switched to a 16kb .rom file (created using yy-chr.net ).So far so good. So i...

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NES loading to solid gray screen after being zapped by static

The ProblemI was playing on an Everdrive N8 and simply stood up on a staticy floor, which was apparently enough to send a shock through the controller that froze the game, and now every time I try...

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Auntie Tass

A question came up on the TASVideos Discord some months ago:if you were developing an "anti-TAS" game (a game that's purposefully made to be nearly impossible to optimize) for a system that runs in...

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Unearthed UNIX Talk by Ken Thompson at UCB, 1975

Some really cool history has been contributed to TUHS, a series of recordings of a UNIX kernel seminar given by Ken Thompson at Berkeley around 1975. For those unaware, Ken Thompson is one of the...

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Distinction between MMC3 with and without cartridge RAM

For an MMC3 game, is there a way in an NES ROM file to distinguish whether the game is supposed to have RAM on the cartridge?I mean, there's an indicator whether it has a battery, so every...

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The Town

Nothing playable just a little project from a long time ago to see what Thimbleweed Park might look like on the NES. the-town-vrc7.nes the-town-vrc6.nesStatistics: Posted by Augustus Blackheart — Sun...

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