Scanlines and ppu
Hi, Trying to find a simple way to track scanlines, so I can JSR something every scanline! Is there a way to IRQ easly using the ppu ? Any ideas?I need to do that without interfering with my music....
View ArticleThoughts on Reuse of Disassembled Code?
So a matter that is starting to take more shape in my disassembly projects now is identification of common subroutines between different Nintendo codebases, for instance the PPU display list handling...
View ArticleRemove max-height from ".codebox code" in content.css?
This is a coding forum, it really makes no sense to have a maximum height for "code" boxes.From "content.css": (max-height property)Code: .codebox code {overflow: auto;display: block;height:...
View ArticleHow did we learn SPC700 and Super FX mnemonics?
In this post, Pokun appears to claim that the owner of patents and/or integrated circuit design rights in a processor has the privilege to set the assembly language syntax that programmers ought to...
View ArticleAbout attribute for MMC5 ExRam ex1 mode.
I want to translate a game called Super Chinese 3 into Chinese.It was originally using Mapper 1. I planned to use the ExRam ex1 feature of MMC5 because the game is originally ChrRom and it is...
View ArticleIntelligent Systems History?
So in doing some research on early development groups producing code for the Famicom, I've been accumulating a list of the different shops involved. An eventual goal is to step through some of these...
View ArticleZebraNES [C#]
Hello dear fellows,I'm working on my own NES emulator for a few weeks. Using my own knowledge and ChatGPT, I feel like I'm the first one using this way to make an emulator.Written in C#, it already...
View ArticleHearders, mappers , not to sure.
Hey, NewB question about chr rom.I do have a .rom file containing my sprite and background tiles, data. It was 8kb.Today I switched to a 16kb .rom file (created using yy-chr.net ).So far so good. So i...
View Articlecollsion of sprite 0 into IRQ based on scanline
How can the collision of sprite 0 be changed to IRQ based on scanline (MMC5)?Statistics: Posted by zerooneos — Fri Dec 27, 2024 2:15 am — Replies 0 — Views 46
View Articlewla-dx, strings and labels
Hi, I'm new here!I'm working on Advent Of Code on the SNES (I considered posting in the SNES board, but only the NES board had a newbie corner, and my question isn't SNES specific). I've built a font,...
View ArticleHeaders, mappers , not to sure.
Hey, NewB question about chr rom.I do have a .rom file containing my sprite and background tiles, data. It was 8kb.Today I switched to a 16kb .rom file (created using yy-chr.net ).So far so good. So i...
View ArticleHelpful Manpages
Just starting a thread to share general manpages as I put them together. I've been working more and more towards my bare minimum viable system not requiring a browser, PDF viewing capabilities, etc....
View ArticlePaleta PPU Real Hardware
Hello, I have a question, how to check the Color Palette in the PPU chip that my Famiclon Video Game System HDMI Console has, because from what I see, the color palette has very sharp colors. Is there...
View ArticleSynchronizing to NMI sans cartridge
I've been working on a technique to make NMIs usable for cartless programs, and I've been told that it would be a good idea to make a forum post for posterity.The crux of the technique lies with the...
View ArticleHeaders, mappers , now working CHR RAM GRAPHICS :D need help still
Hey, NewB question about chr rom.I do have a .rom file containing my sprite and background tiles, data. It was 8kb.Today I switched to a 16kb .rom file (created using yy-chr.net ).So far so good. So i...
View ArticleNES loading to solid gray screen after being zapped by static
The ProblemI was playing on an Everdrive N8 and simply stood up on a staticy floor, which was apparently enough to send a shock through the controller that froze the game, and now every time I try...
View ArticleAuntie Tass
A question came up on the TASVideos Discord some months ago:if you were developing an "anti-TAS" game (a game that's purposefully made to be nearly impossible to optimize) for a system that runs in...
View ArticleUnearthed UNIX Talk by Ken Thompson at UCB, 1975
Some really cool history has been contributed to TUHS, a series of recordings of a UNIX kernel seminar given by Ken Thompson at Berkeley around 1975. For those unaware, Ken Thompson is one of the...
View ArticleDistinction between MMC3 with and without cartridge RAM
For an MMC3 game, is there a way in an NES ROM file to distinguish whether the game is supposed to have RAM on the cartridge?I mean, there's an indicator whether it has a battery, so every...
View ArticleThe Town
Nothing playable just a little project from a long time ago to see what Thimbleweed Park might look like on the NES. the-town-vrc7.nes the-town-vrc6.nesStatistics: Posted by Augustus Blackheart — Sun...
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