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Auntie Tass

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A question came up on the TASVideos Discord some months ago:
if you were developing an "anti-TAS" game (a game that's purposefully made to be nearly impossible to optimize) for a system that runs in Bizhawk, what measures would you take?
This game implements my response:
Make some key game mechanic depend on OAM decay in the NES.
It turns out that that idea will not work on all versions of the NES, so this game measures PPU open bus decay as a back-up plan when it cannot read from OAM. Many thanks to CutterCross, Fiskbit, lidnariq, RatcheT2498, and Zeta on the NESdev Discord for assistance with understanding these concepts.

Note: The goal of this project was to make something "anti-TAS" in the sense that emulator-recorded movies will not console verify consistently on authentic NTSC hardware. There are other ways to TAS that might work. Also, I have not tested this on real hardware, so who knows what could happen.
AuntieTass.nes

Statistics: Posted by Dacicus — Sat Dec 28, 2024 3:04 pm — Replies 1 — Views 132



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