Hello all, I'm new here.
I wanted to share an idea I had for rendering full motion video with mode 7 after looking over Wolf 3D and Jurassic Park's fps segments.
As some of you know, Jurassic Park had an interesting method of rendering 3D on hardware, which was to have each individual tile of the mode 7 plane shrunken done to about the size of one pixel and then alternate colors every frame to create the illusion of software-rendered 3D. So can this technique also be applied to fmv?
Of course, it wouldn't be rendered at 256x224, as the mode 7 plane has a maximum renderable size of 128x128 tiles, but would a resolution like 128x112 work? Or is DMA/HDMA or the CPU too slow for it?
I know there's probably more impressive fmv on the SNES somewhere, demo or licensed game, but it might be useful for better framerates and size compression.
I dunno. Discuss in the replies! Later.
I wanted to share an idea I had for rendering full motion video with mode 7 after looking over Wolf 3D and Jurassic Park's fps segments.
As some of you know, Jurassic Park had an interesting method of rendering 3D on hardware, which was to have each individual tile of the mode 7 plane shrunken done to about the size of one pixel and then alternate colors every frame to create the illusion of software-rendered 3D. So can this technique also be applied to fmv?
Of course, it wouldn't be rendered at 256x224, as the mode 7 plane has a maximum renderable size of 128x128 tiles, but would a resolution like 128x112 work? Or is DMA/HDMA or the CPU too slow for it?
I know there's probably more impressive fmv on the SNES somewhere, demo or licensed game, but it might be useful for better framerates and size compression.
I dunno. Discuss in the replies! Later.
Statistics: Posted by 8squared — Tue Jan 14, 2025 5:12 am — Replies 1 — Views 69