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Collision with background tiles?

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How would I test collision of a sprite with background tiles in assembly? I know more or less how to check collisions but what's the best way to go about getting the background data to test with. And how would I do it with scrolling?

Thanks.

Statistics: Posted by MadCornDog — Sat Apr 13, 2024 4:37 pm — Replies 1 — Views 129



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