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Large EPROMs are dead?

Hi All,As I have looked into the options for bringing any ongoing projects or future ideas to life physically, I can't help but be baffled by the lack of options for finding suitable EPROMs and...

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Request for account and posts removal

I want to delete everything and disappear from the planet.Statistics: Posted by Chipsum — Thu Apr 11, 2024 7:48 pm — Replies 4 — Views 149

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VOTING NOW OPEN: The Indie NES Game Hall of Fame

Hi all!I am the video game journalist who runs the Indie NES Game Hall of Fame over at RETRO, and nominations for the Hall have just opened for the second time (they were last open in 2022).You can...

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Setting BG3 to highest priority in Mode 0

https://ia601904.us.archive.org/BookRea ... 8&rotate=0Does anyone know if there any examples or demos of this being used in Mode 0 that I could check out?It might also be worth adding this...

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Collision with background tiles?

How would I test collision of a sprite with background tiles in assembly? I know more or less how to check collisions but what's the best way to go about getting the background data to test with. And...

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Rig help for Chiller, RGB Blaster on NES-101?

First post.My goal: ability to make and play games that use 2 Zappers simultaneously, like Chiller. I'd also like decent analog video on a CRT.I very much wish I could just get an AV Famicom and do...

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Help with scrolling.

This is how the wiki explains scrolling:Ordinarily, a program writes to two PPU registers to set the scroll position in its NMI handler:Find the 9-bit X and Y coordinates of the upper left corner of...

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NESMaker & Assembly Programming.

Hello,Just wondering if anyone here has had any experience with NESMaker, if so, is it easy to modify or add your own custom assembly code to the templates used in NESMaker?I am studying assembly code...

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Sprite Mirror/Flipping/Rotation

Idk how to rotate or flip sprites only thing i know that rotation isnt possible but mirroring/flipping a sprite is a problem im having since i want to enable rotating blocks for my little NES version...

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256 bytes SRAM load annoying issue

Taito Grand Prix creates 256 byte SRAM savefile, FCEUX and Mesen could load it correctly, but Nestopia UE couldn’t (VirtuaNES too), BizHawk seems couldn’t too.Statistics: Posted by Yave Yu — Mon Apr...

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Anthony's BIG Adventure (Atari 2600)

Hi.I have been developing this program since 09/24/2023. This particular project is a 'labor of love'. It originally was set to be a standard PC game with side scrolling including all the modern bells...

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Green screen on Roms

Every rom I try to download just loads as a green screen. not sure what Im doing wrong. C:\Users\Alex\Documents\INL-retro-progdump-master-host\INL-retro-progdump-master-host\host>inlretro -s...

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Editing Lagrange Point tiles

How can I edit Lagrange Point tiles?I've tried several editors, but the tiles appear scrambled. I also posted a print of the tile visualization using the Mesen debug.Statistics: Posted by emuman — Tue...

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ASM6 Help?

The pictures in the attachments above make me ask: exactly what do I do to make SMB2JR.FDS assemble via Linux Mint?To help you understand, this is what I tried doing:Code: @echo offasm6 sm2mainr.asm...

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GBA Sound

Starting work on a GBA game which I plan to cross release on a stripped down emulator on steam and epic as well.I only just started and can't find information on the format that GBA uses for it's...

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電子機器 (Electronics) Junker's blog

Electronics Junker used to have a blog at green.ap.teacup.com/junker, but they stopped posting end of 2016, and teacup stopped hosting blogs about a year ago. Electronics Junker had a number of...

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EOR $FF

More or less by accident came across this book just published 6mo agohttps://archive.org/details/eor6502https://www.lulu.com/shop/david-youd/eo ... pageSize=4If you're writing 6502 assembly on the...

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HDMA streaming code

Hey, Lex here. Lately I've been working on an HDMA sample streaming engine for the SNES. How it works is everyframe a certain number of bytes of sample data is uploaded to an HDMA table in ram. The...

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Developing Famicom Network System Flashable Card

I have been working on a flashable card for the Famicom Network System. Fiskbit and myself are interested in running multiple systems and trying to get them to communicate with each other, so we are...

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Can't get MMC1 to swap PRG ROM predictably?

Hey all!I'm trying to create an MMC1 template for myself to make a homebrew development setup, but I'm having some trouble wrapping my head around how to setup and do PRG ROM swapping with the MMC1. I...

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