While the game is nowhere near ready for even a demo release, I do have the source up on GitHub, so anyone can compile it with 7800basic and check the game out in its current state:
Black Forest GitHub Repository
My ultimate goal is a game that feels like a blend of classic Zelda games and Castlevania: Symphony of the Night. The focus will be less on puzzle solving and getting lost, and more on fighting monsters and finding relics to progress farther in the game world.
Control is designed around two button input. Button 1 opens the menu, button 2 attacks with the currently equipped weapon. Holding button 2 enters a chanting state where action freezes and directional inputs can be entered, fighting game-style, to cast magic.
Completed
- 4 directional player and object movement, tilemap collision
- Object to player collision with knockback and damage
- Player sword attack with damage (Preliminary)
- Object death and item drops (Preliminary)
- Room traversal, loading new tilemap and objects
- HUD bar to track HP (Unscalable)
- Sound, music
- Player and monster projectile attacks
- Magic spell input and more robust input handler
- Familiars that can attack monsters
- Healing items
- Menu system
- Stats, Equipment
- Saving and/or password system
- Finalized map layouts
- Additional tilesets, enemies, objects
Statistics: Posted by dragonsbrethren — Tue Dec 17, 2024 9:06 am — Replies 1 — Views 128