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Looking for Technical Consultant- Paid Position

We are a small, passionate game development team working on an exciting project to bring the classic Nintendo NES game Crystal Mine to life once again. We've acquired the rights to the game and are...

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What's a good Flashcart for GB/GBC development?

I just bought myself a ModRetro Chromatic for Christmas and have downloaded GB Studio so I can mess around making some simple demos and games for it, and I'm just trying to figure out a decent...

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Seeking Experienced Composer for NES Game Project

We have acquired the rights to the classic Nintendo NES game Crystal Mine and are in the process of re-creating and redesigning it. As part of this effort, we are looking for an experienced composer...

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The huns update ! 0.0.3

! Next idea is to do that for the middle part of the back ground ! ANy ideas?updates:-I managed to add verticall scroll from one name table to another-The ennemy has 10 hearts, a basic Ai control its...

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The Huns update 0.0.4

Now using the sprite 0 trick to not scroll the status bar !fixed a bug where spamming the sword attack and jumping would sometime freeze the sword sprite mid frame. spamming is now almost perfect !Now...

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Mode 1 BG3 layer priority question

Might seem obvious, but I just want to check, if I presume the layers are numbered 3 to 1 with three being the backmost 2bpp layer normally I think, can you set the BG3 priority to high so it appears...

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How to edit smbdis levels

Hi everyone, I've been perusing doppelganger's smbdis, trying to understand how levels can be edited. It's not entirely obvious to me where/how the level data is located. I found metatile sections,...

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The Huns Update ! 0.0.5

Finally fixed the hearts routines, working as intended.Was pretty hardcore fix, since the hearts are actually background TILES, and not sprite. Also Im using the sprit0 trick to keep the status bar...

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How much did mappers cost the Developers?

I've been wondering, in Japan, the Developers had to make their own games. I'll assume that they bought the MMC mappers from Nintendo, and was just Wondering about how much each of them Cost per...

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Test ROMs for SHX/SXA and the other four "Unstable address high...

For a variety of silly reasons, I found myself wanting an instruction that took exactly 15 pixels to write to a mapper register. While there are two official opcodes that do this (STA abs,x and STA...

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NES-001 no power/voltage regulator output too high

Hi I’m brand new here, and new to repairing an original NES. I got an NES-001 front loader with the hope of having it ready for Christmas, something me and my wife wanted to share with our older kids...

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Solid blue color screen

I purchased off ebay a "working" NES front loader, but it is not working, and I have been unable to find set of procedures on proper debugging and cleaning steps for the NES.From my searching and...

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Black Forest (Atari 7800)

Black Forest is a top-down action-adventure game that I am developing for the Atari 7800 using 7800basic. It originally started out as a homebrew project for the NES, however, I've opted to shift...

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Features you'd want in a Mapper

Let's say that you were to make a Custom Mapper for a game, which features would you want it to have? Like in ROM Size, Extended Attributes, Extended WRAM etc.Just kinda curious Statistics: Posted by...

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Mapper 045 hardware design

Hello everyone, I would like to design Mapper 045. What logic chips do I need to complete it?After a brief look at Mapper 045, the register needs to be written 4 times. Which 74XX chip should be used?...

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Need help with my emulator.

Here is the repo: https://github.com/CherryTree56567/NEMUI have tried lots of tests including the full palette test and the cpu tests, but I still cant get stuff on the screen. I have verified that...

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The huns cool effect fireball effect

I'm still not sure what happening yet But the effect is very nice ,. Its a programming mistake, didn't do that intentionally but will use it for sure !I wanted some fire and a bird, here we go Maybe...

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VRTech die photo (VH3029-004)

No idea which of their models this ishttps://siliconpr0n.org/archive/doku.ph ... vh3029-004Statistics: Posted by lidnariq — Fri Dec 20, 2024 7:57 am — Replies 0 — Views 33

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Macro best practices

I've been using ca65 for development and employ a fair amount of macros. I prefer them mainly for abstraction and code readability so that a single descriptive macro can be used in place of several...

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Macros are like mermaids (and other macro best practices)

I've been using ca65 for development and employ a fair amount of macros. I prefer them mainly for abstraction and code readability so that a single descriptive macro can be used in place of several...

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