Using 2 lockout chips at once on NES
Weird question so bare with me.I’m trying to protect my NES pins from bending while using the Game Genie so this is what I’m doing….I’m using a Honeybee Family Adapter (had the stun circuit removed...
View ArticleTrying to understand vw3 and nmis in pinobatch/nrom-template
(Edit: I figured out the main misunderstanding, see my second reply. So my only question is "Why do this in main instead of the nmi_handler and get rid of nmis/vw3 completely")Not sure if I should ask...
View ArticleGuidance needed please - Multicart dumping (120-in-1 and 190-in-1)
Hi,I have two bootleg cartridges which I'd like to dump and be able to play via RetroArch. I haven't been able to find either of these cartridges online in any of the bootleg ROM databases and XML...
View ArticleStartup state of CPU registers
I'm struggling to understand the CPU table here: https://www.nesdev.org/wiki/CPU_power_up_stateIf I'm reading this correctly, then A, X, and Y registers are initialized to whatever is at address $00,...
View ArticleIs there a simple NROM Development/Flash board?
I'm working on an NROM-256 game and would like to test it on real hardware - but preferably without having to constantly pull out EPROMS from their sockets into a programmer and back.So I wonder if...
View ArticleI finally figured out a work around to one of the biggest limitations of...
For me the biggest issue was having one meta-sprite per object, and if I needed more than one (such as a rotating fire stick in Super Mario Bros), I would have to set up an entire network of objects....
View ArticleNES Graphic issues
Hi everyone I cleaned up a old NES I had floating around and I found that issue (see attached pictures). I cleaned the cartridges contacts, cleaned the 72 pin connector, replaced the 72 pin connector,...
View Articleviewing tiles in pattern table ROM
Hi, This emulator visually allows view the tiles in the rom pattern table:https://medium.com/hard-mode/nes-emulat ... 727e76de57This function is very useful for me, there is another emulator that...
View ArticleThe Trial of Kharzoid - An arkanoidvania for the NES
Hi everyone, I thought I already had an account here, but apparently not. I just wanted to bring everyone on this forum's attention to a game I'm interested in on Kickstarter, as recommended by...
View ArticleNES graphics issue after cleaning & recapping
Hi everyone!New to the forum. Just brought my front-loading NES out from storage now that I have built a cabinet for all my old consoles. Unfortunately I started getting the flashing red light and a...
View ArticleFCEUX Debugger log text.
It would be possible to generate a file with the entire FCEUX debugger log, as manually you can only copy each visible screen to a .txt file, which would require a lot of time and patience.Statistics:...
View Articleprogramação de som
Existe alguma maneira fácil de programar o som?Statistics: Posted by adamsondeidra — Fri Jun 21, 2024 1:09 am — Replies 0 — Views 18
View ArticleCan Batman: The Return of Joker be done by SNES
This may sound like a strange question given I'm asking if the SNES could run a NES game, but I just want to check if everything in Batman: Return of the Joker could definitely be done on a standard...
View ArticleFamicom . graphic issues
hi all,. I have famicom just been cleaned and eventually having graphic issues.Most game are similar issue as at the pica below. some game runs normally.Would like to see if the chance are ppu or...
View ArticlePalette NES
search this paletteStatistics: Posted by TheBoxGamePL — Fri Jun 21, 2024 10:52 am — Replies 0 — Views 68
View ArticleM82 kiosk auction, pics
https://www.tradera.com/item/300806/636 ... -m82-kioskSomeone's selling a whole M82 kiosk that's apparently rare. 14.5k$ buy it now price, auction starts at 9.5k$. Attaching the pics here for the...
View ArticleAll known SFC/SNES clone ICs
I want to document my research about SFC/SNES clone ICs that i've been doing for about 2 years.There's quite a few of SFC/SNES clone chips but most of them are near identical to each other in how they...
View ArticleSwapping around preloaded tile CGRAM colours per scanline?
So, I know you typically have a background layer that uses multiple preloaded CGRAM palettes and pick whichever one on a per-tile basis--if I use Mode 0 as the example here then it would actually be...
View Articleviewing tiles in pattern table ROM
Hi, This emulator visually allows view the tiles in the rom pattern table:https://medium.com/hard-mode/nes-emulat ... 727e76de57This function is very useful for me, there is another emulator that...
View ArticleAre there 24 pixel wide sprites on PC Engine?
Are there 24 pixel wide hardware sprites on PC Engine, or do I have to use two 16 pixel wide sprites or one 32 pixel wide sprite and just waste a bit of space in VRAM?Statistics: Posted by SNES AYE —...
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