Bung Game Doctor SF 7 Kicad Files
Hey all,Back again with the Kicad files for the Bung Game Doctor SF 7. These are verified accurate and functional. Enjoy. MainBoard.7z Internal System RAM.7z RAM Extension Board.7z SNES Attachment...
View ArticleFamiclone Problem Game The Krion Conquest
Hello, I have a question, what could it be from? Could it be something related to the PPU chip in my Famiclon for HDMI?when I start the game the krion conquest there is music in the intro but there is...
View ArticleRecommendations for ordering reproductions
What would you say is the best place to get NES reproduction cartridges on the internet?I'm looking for a seller who uses high quality material for the shell and the boards, not those cheap molds that...
View ArticlePalette Generation Questions
Hello all.I'm trying to implement a palette generator so that I can do a better job on the colorimetry of converting from a mid-90s television's gamut/color correction behavior/EOTF/etc. to sRGB.I've...
View Article"Cartness Everdream" - USB Reflashable NES Cartridge
Hey there NESDever's -- I just finished a Mapper 30/UNROM-512 cartridge hardware design that is reflashable over USB.https://www.tindie.com/products/t1lt/ca ... cartridge/I developed it as a release...
View Articleindoctrinated reality(?)
that place where I try to be helped seems dislike to teach art in games to the society, and do not have deal to help in Assembly encouragement in this way(games);I dont wanna have to learn any C...
View ArticleSMB title screen woes
I've been working on an emulator and finally got to the point where I wanted to throw SMB at it. After some fixes and reworkings, I've gotten this far.No matter what I do, I can't get the obvious...
View ArticleArumana no Kiseki
Search NSF Rips Arumana No Kiseki style Simon Quest https://youtu.be/dphJRtoN4Bc?si=JvkJPhmQijzTJDb-Statistics: Posted by TheBoxGamePL — Tue Oct 29, 2024 10:21 am — Replies 0 — Views 59
View ArticleDynamic Background Loading Problems
Hey all, I've just been working on my first small project for a couple of weeks, following along with some tutorials for the basics, but have come up against what I imagine to be an issue for a fairly...
View ArticleSpace Mutants 2
I've been working on a sequel to Space Mutants with Space Mutants part duex! This time around it will not be a linear experience, it will be a full fledged Metrovania! Here is the link to some...
View ArticleNES Developers needed
Hello everyone. I am looking for high quality, experienced NES developers for paid work to develop games to be played on hand held devices. An example of the types of games would be Space Invaders,...
View Articlecamerica 71 on ttl 74xx
Hello, does anyone have a diagram of the camerica 71 (uorom + 74ls74)Statistics: Posted by Kruciatus — Thu Oct 31, 2024 3:44 am — Replies 3 — Views 163
View ArticleMurder in the Maze... Cartridges! 🐭🔎‼️
You've got every Mickey and Mappy game under the sun ... in box 90+ of course...now finally complete your collection of mouse-themed games for the NES!!https://www.tindie.com/products/t1lt/mu ......
View ArticleRequest for a ROM hack
I'd like to have a ROM hack for a specific NES game. The hack only consists of removing some stuff. I don't really need anything added. Just some things (certain levels and a button functionality)...
View ArticleWhat assembler are you using for your NES-projects?
I'm using something called DASM which probably belongs in a museum, but it as has worked good for my needs. So, what are you guys using in a Windows environment to compile your code that is easy to...
View ArticleCurrent status of disassembling
What's the current status when it comes to disassembling NES games? What tools are available to make this job easier?For example, do we have tools that not only convert NES ROMs back into Assembly...
View ArticleDocumenting Super Mario Bros.
Since I'm nearing the end of my Super Mario Bros. meta-disassembly[1], I've decided to document the engine on Data Crystal, starting with the sound engine[2]. If anyone is intimately familiar with...
View ArticleUnable to run code from $6000?
Hello, good night. During the development of a hardware cartridge, in order to erase a SST39SF040, we were trying to run code from a SRAM mapped at $6000. However, we were unable to and thought it was...
View ArticleOAM increment and sprite 0 test ROMs
N·K, lidnariq, Sour, and I have been doing a lot of research on sprite evaluation lately. Based on that work, we have a couple of new test ROMs here: sprite_eval_test_emu by N·K and...
View ArticleHelp diagnosing nonfunctional NES cart
I've got a broken copy of "Mike Tyson's Punch Out!", and could use some expert help diagnosing the fault. The game makes fine connection to the console, solid light, but empty screen. The board looks...
View Article