RFC: Assembler syntax and ergonomics for the 65816
Dear 65xx community:We are in the early phases of implementing 65816 support as part of the http://www.llvm-mos.org project, and we need your opinons.For those who aren't familiar with what LLVM-MOS...
View ArticleNES Game I wrote in 1990
Hi Bit of an Oldbie question here, I recently found a printout of a NES demo game I wrote a long time ago. Staring at it my mind has gone blank Now I'm going to scan it and hopefully get it to run on...
View ArticlePVSNES LIB/SGDK
I wonder how many of you guys know PVSNES LIB, development kit for Snes, not so advanced as SGDK, a development kit for Sega Genesis. Is this kit useful or needs more polishing?.Statistics: Posted by...
View ArticlePlease teach me how to code a movable block (zelda style) in ASM.
I hope I am not out of line asking this... but is there someone that would be willing to work with me and teach me how to do this? I have asked a few times how to accomplish this, but the information...
View ArticleJavaScript Stack Behavior Re: Block-Scoped Variables
So JavaScript is a big part of the day job, and admittedly I mostly write JavaScript like a C/C# programmer (TypeScript specifically.) One of my habits that I've never really verified in the context...
View ArticleMaking my level bigger than the tilemap buffer work
Hello all, this is my first post, so perhaps it may be a bit rough.I just began learning assembly language for the SNES in the past month, and my abilities in it are coming along. I've figured out...
View ArticleNew York Times issues takedowns over word guessing game
Charles Reid's 1973 BASIC game Word was first published in 101 BASIC Computer Games by Digital Equipment Corp. in 1973. AtariArchives.org has a scan of its listing and a sample output. It was adapted...
View ArticleN8 Pro NROM implementation
Here is a simple example of implementing NROM for the Everdrive N8 Pro. It can be used as a base for more complicated mappers, but it's a solid starting point with plenty of comments explaining what...
View ArticleMarch 8
It's official holiday in Russia. Flowers and all adoration to every woman around.Statistics: Posted by aa-dav — Fri Mar 08, 2024 9:25 pm — Replies 0 — Views 20
View ArticleBoot Up delay solution to prevent slowly configuration from FPGA.
Hi Friends,Im using EP1C6 FPGA for my DIY cartridge and I got this trouble when I want to complete the cartridge by using configuration chip for FPGA via ASconfig.The game will not be started if you...
View ArticleGBA flashcart abnormal behavior in NDS
Hi,I designed myself a GBA flashcart.I'm using EPM3064 cpld as mapper chip.I tried code https://github.com/laqieer/opencartgbaAlso designed myself a vhdl code using this reference schematic:...
View ArticleSNES cracktros?
Back in the early days of cartridge copiers most games had crack intros/trainers etc. I remember I'd love watching these but most people doesn't seem that interested today (=nointro-romsets). Are...
View ArticleFlashing when the next screen is updating
Hi, I'm toying with something at the moment. I've got a scrolling background, and I'm trying to change the background on the next screen. It's making the changes, and is changing them at the right...
View ArticleStrange multicart
This multicart contains 512 KiB PRG ROM and 512 KiB ROM, but its bankswitching scheme makes no sense to me:Code: PRGCHR6000=31Street Blaster V1282566002=32Three Eyes Boy128128 (Mitsume ga...
View ArticleNESRGB Blue Scrambled screen
Hello, I am having some trouble with my install. hoping i didint just trash my NES, i decided to do a recap and install the NESRGB and followed a YT guide with someone going over the complete install...
View ArticleHow many color on some retro console
As I know, NES and PCE are use fixed color, 64 and 512. MD also uses latter, but RGB mixing, range is 0~7, much like PC-10 and VS. System.SNES, GBC, and GBA are use 32768 colors, each R/G/B range is...
View ArticleArkanoid II (FC) 2-Player using Vaus
Is there a trick to getting the "daisy-chain" of Vaus controllers to work? I have 3 Vaus: 2 Ark2 and 1 Ark1. All work fine in 1-Player mode. When I chain them together in any configuration and choose...
View ArticleNTSC timing questions
I was reading the NTSC wiki https://www.nesdev.org/wiki/NTSC_video, i have some noob questionsand it says "The NTSC master clock is 21.47727273 MHz and each PPU pixel lasts four of these clocks" so if...
View ArticleCan someone help me with this board
This SNES board has a configuration that I've never seen before. By the pinout these eproms are 27c801ALL the 3 eproms share ALL Address pins A0 to A19ALL 3 CE pins (pin22) are connected to cartridge...
View ArticleHelp with project
Hello everyone, Does anyone know if there is a place where you can find a place to find a dev who is for hire?I have a project where there is a rom that needs some changes.Thanks for advance and also...
View Article